Saturday, October 17, 2009

Getting started with WebGL 3D magic

Firefox trunk build and webkit nightly builds both support WebGL, the upcoming Standard for hardware accelerated web browser 3D graphics. So I wanted to get my feet wet with this new technology and after short analysis, I did the following steps as possibly fastest solution to get a working demo (in my case on a mac):
  • updated my nightly build of webkit
  • in a terminal, issued the following command:
    defaults write com.apple.Safari WebKitWebGLEnabled -bool YES
  • opened one of the currently popular demos / showcases.
and then you get a smooth rotating object, all coded in Javascript !

1 comment:

Anonymous said...

No magic here!